Before his death, Sokeuni ordered two retainers to escape the island on a small boat. The two, named Kotaro and Jiro Hyoue, were tasked with the mission to inform the authorities in Kyushu of the incoming invasion. They managed to successfully perform their mission and went on to fight during both invasions. They were ultimately killed in action in 1281 during the battle of Taka Isl
This incident has provided a good opportunity for Riot Games to adjust their policy regarding voice talent. While it might distract slightly from the game itself, making news of their voice actors only stands to increase the profile and popularity of _ League of Legends _ . A hire such as James Faulkner, who already has a significant foothold in fantasy entertainment as Tarly, would make for enticing news out of Riot. As mentioned in Gilliam’s piece, it is also widely rumored that Patrick Warburton provides the voice of
While preparations were underway, a last diplomatic expedition comprised of five ambassadors was sent to Japan, but Tokimune got his hand on those unfortunate souls as well, and all five were beheaded once again. So much for intimidat
Announced back at E3 2016 from the long dormant Sony Bend Studio, fans have been able to see multiple substantial demos from the open-world apocalypse game despite the title having no release period yet to be attached to it. Days Gone skipped last year’s PSX event, and with no confirmed panels or playable demos, a similar fate could likely befall Sony’s less anticipated zombie title. At best, fans could expect a trailer that perhaps dives further into the story and characters that Sony Bend has kept mum on thus far.
At last, the second fleet from China arrived in July, linking up with the one from Korea. But at that point, Japanese defenders were pouring into Kyushu from all over the country. The walls around Hakata Bay were manned by thousands of samurai warriors. On top of that, small Japanese ships continued to harass the Mongol combined fleet with sudden boarding actions that caused the loss of many soldiers and sail
Dreams is arguably this year’s most interesting PSX appearance, with developer Media Molecule having gone mostly radio silent since the game’s brief tease at the PS4 announcement event back in February 2013. With a confirmed showing at the PlayStation Presents presser and its own panel, expect to learn plenty about the creativity sim and its likely impending beta.
The mon (family crest) in the logo of the game is actually fictional. It was selected among a few different options designed by Connell, while Katami-san made sure that it was the most authentic and believable for the time period, and matched the mountains of Tsushima. It’s the family crest of “Jin Sakame”. I don’t believe this has been officially confirmed just yet, but this is probably the name of the protagon
IGN’s Podcast Beyond crew is here to figure out the 10 best PlayStation games ever, Strategynewsbase.Com and they need your help! Uncharted 2 or The Last of Us? Metal Gear Solid, Final Fantasy VII, or Castlevania: Symphony of the Night? Journey or Shadow of the Colossus? Is it too soon for Horizon Zero Dawn to make the list? Help us build the best of the best that PlayStation has to offer. Help us celebrate 20+ years of PlayStation at
Join us on Saturday at 3:30pm as Nate Fox (Creative Director), Jason Connell (Creative/Art Director), Billy Harper (Animation Director), Ryuhei Katami (Associate Producer, Sony Interactive Entertainment) and moderator Brian Altano (IGN) discuss how we approached making the debut trailer and what inspired us to make this game. We’ll share epic concept art that’s driving the tone and visuals for the game, and share a little about our reference trips to Japan and working with new team members that are helping make Ghost of Tsushima even better. Also be sure to stop by our signing session after the panel and come say hi. Stay tuned for more info on time and locat
David Cage’s latest tale seems to be nearing completion, as President of SIEA Shawn Layden hinted at in an interview back after E3. Having also received multiple gameplay demos, Detroit: Become Human is one of three titles likely to receive a release date during Friday night’s press conference, along with perhaps one more trailer to tease the three protagonists’ journeys in this near-future game.
As we approach the year’s end, this time has recently started to bring about two traditions for gaming enthusiasts: The Game Awards and PlayStation Experience. Both bring about their fair share of hype and announcements, but the latter has often done a solid job at preparing PS4 owners for the year ahead, particularly in regards to Sony’s plans for their first-party titles. Heading into 2018, Sony has a potential-filled lineup of varied titles, primarily from studios that have reared their heads after years in silence. While the publisher has hinted at some of their reveals inbound next week over in Anaheim, there’s still plenty more to speculate upon for eight of the PS4’s biggest releases.
Throughout the year, gaming conventions offer a great opportunity for publishers to unveil and highlight their upcoming lineup for the months ahead. While these anticipated events are often few and far between, each one presents a unique opportunity to showcase the titles fan should keep an eye on, and choosing which games to focus on can often be an overwhelming task. Fans’ desires will rarely line up with the actual schedule for a game’s development and ultimate release, leading to lengthy periods of radio silence followed by a disproportionate amount of details to share that can coincide with equally intriguing releases at the same time. This balancing act is a constant struggle to maintain, particularly due to the unpredictable nature of